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Old Mar 27, 2007, 06:19 PM // 18:19   #1861
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First let me say after reading my post again it may seem harsher than I intended.

The EQ thing is a rather interesting way to look at it. They have 2 games and still put out content for both. Some prefer EQ2 and some have stayed with EQ. I do understand the concerns about how much further thay can take content for GW's but on the other hand I am sure if they continued to put out new games for the first, that they would still make a profit off of it. There will always be people willing to buy new games for the first GW's and maybe they should take a second look at doing so. Some will want the different style of play in GW2 and enjoy it greatly. I do not think that before they see how much sales will slip for the first that they should just simply stop with adding new content for it.

But the information is still very limited at this time and maybe they will surprise us all in the end.
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Old Mar 27, 2007, 06:26 PM // 18:26   #1862
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Quote:
Originally Posted by Mordakai
Alaris: I believe Anet realized the Chapter system was not accomplishing what they liked. Instead of expanding the game freely, it was making the game harder and harder for new customers to join. Once they decided to cancel the Chapters, it was a no-brainer to make the first and only expansion for Guild Wars level 20 only, with no new classes and requirement to be linked to an existing account.
Yes, yes. New classes didn't have to go though. As for not requiring old campaigns, I just said that it could be done, not that they should do it.

Quote:
Originally Posted by Mordakai
As for classes in Guild Wars 2: No, I have not heard anything either. I assume they'll either be the same, or maybe different names for similar classes. Even though they are radically changing the game, I can't see them losing Primary or Secondary skills linked to Professions (and/or race?)But who knows?
Time will tell. But the Primary/Secondary combo has worked very well, and I can't see that they would ditch that winning formula.

Quote:
Originally Posted by Kos_Luftar
Alaris, I live in Ontario, Canada. At what store were you able to buy the magazine at?
I now live in Quebec (recently moved from Toronto). I don't remember the store's name, and I have no idea where you'd go in Ontario to get it. Chances are if they have it somewhere in a region, they have it everywhere.
I'd make a few phone calls if I were you - save the walk & time.
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Old Mar 27, 2007, 06:42 PM // 18:42   #1863
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Originally Posted by Phantom Flux
Let's keep this real. The posters that are rooting for GW2's release are honestly just trying to brown nose to Gaile Gray and ArenaNet just to merit on their good side regardles if deep down what's to become of GW2 is just bad,unless they are one of those players who started GW1 so late that they feel left behind and to have absolutely no character migration in GW2 would give them somewhere to actually start. It is absolutely the equivelent to the Celebrity feud between Rosie O'Donnel and the Donald Trump: Where Rosie gets bashed for telling the truth about Donald by a public-band wagon, yet behind the scenes they agree with everyword she says, but is afraid to admit it in hopes the Donald would slip them a check. Although, I wouldn't mind getting a piece of that check. Shoot atleast
you are getting quite some cash to kiss booty. However, Arenanet isn't giving us a tangible benefit.

And of course the ones keeping it real are the ones booing GW2's release for swiping out the appeals about GW1: The non-overwhelm of grinding to level 50 to 100. Thank goodness there is still no subscription fees, but GW1 does have a flexibility for the real life-busy consumer that have a job (not all having to deal with Computer games.)

Gaile, honestly how many people's opinions did you really get when you decided to "mingle" with the players? 2, 3? 6, right before you decided, "Ok I've given my shine and got my praise, I can go now."? I'm not trying to dog you, but GW2 is really seemng to be the WOW/Everquest-knock off. I mean you don't want to use the term "grinding" since its not the convenient term, but it does turn off a lot of the real consumers. GW did seem to target a lot of players, especially the ones with a life. (No a 16 year old Nerd working for the Yearbook staff isn't a life LOL), but our just now taking the target only to the consumers who have nothing to do in their real life but gain massive weight, eat cheese curls and play GW2 and every Online RPG they can get their hands on.

GW1 is a really good game. You can really accomplish enough to just rest it aside and come back later on such little spare time and do anything, but with GW2 I can imagine most of the consumers appearing on the Tyra Banks show, titled episode, "I my name is _______ and I have a RPG addiction." or the MTV Diary: The Lifeless RPGer. - Oh wait they already showed that episode. I really hope GW2 really steps up to the plate, for Arenanet's sake.
I find it amusing how you seem to know what's going on in everyone else's head. Really hilarious. Just because someone likes GW, but also likes what they hear of GW2, they're "brown nosing?" Somehow it reminds me of conservatives and their "You don't support the war, then you're a terrorist". Good stuff. Also I think that "having a life" should be defined by the person having it. Your 16 year old nerd old working on yearbook might enjoy it. That is his way of living his life.
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Old Mar 27, 2007, 08:21 PM // 20:21   #1864
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Firstly, to all of the people (and I won't quote, or mention any names out of decency) that are saying that because GW2 won't allow us to transfer our characters they're going to leave - I can see where you're coming from, you've obviously spent a lot of time and effort on your characters and its annoying that you can't carry these through...I was annoyed when I first found out cos I've formed an attachment in a way to my characters too, but at the same time there has to be an end somewhere and it seems to me that you'll be cutting off your nose to spite your face if you leave GW just because of this announcement - I mean c'mon, there's still a good couple of years before GW2 comes out! Also...what if Anet were to release this game without the name? Sure, it'd be very similar to GW, but at least then it could be recognised fully for what it is - a sequel yes, but essentially a different game, and then there'd be less of the complaints over the transfer of characters etc. I do understand that if you're a veteran player and have been working on GW since the beginning that this is a bit of a kick in the teeth, and you'll want to take your characters through but then again it isn't as if your achievements aren't going to be recognised at all, cos that would really suck.
I came to GW quite late, only a few months ago - and although I've got my characters to lvl 20 now, I still feel far behind a lot of other players, which increases everytime there's a new expansion. Now I'm certainly not against the expansions - nor do I begrudge the players their experience, but I'm looking forward to starting at the same level as everybody else, even though up until GW2 comes out, I'll try and get as many titles as I can (wasting my time some people would say...) but it gives me a goal or two to aim for(because there won't be a campaign to get to the end of) and it can be a heritage for my GW2 characters.
Secondly, (and I'm not sure if anybody has covered this already, if so, my apologies...) We all love GW for the fact that it has no subscription fees - bless Anet, they're only making their money from game sales, and its in their best interests to always get new players to buy the games - and bringing out campaign after campaign to expand the original GW just won't get the same numbers that a new game would. They wouldn't be able to give us a game without the fees otherwise, and I for one don't begrudge them that.
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Old Mar 27, 2007, 08:28 PM // 20:28   #1865
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Here is my three concerns. Other than these three issues I think GW2 is amazing.

1. the level cap: I don't like it but you people have heard enough on that subject.

2. I recently read the interviews on the GW main site and one said quote:

"you don't want to have to read a bunch of skill descriptions, you want to run around and jump and swing, so that's what you'll be able to do in Guild Wars 2. It's meant to be a learn-by-doing sort of situation--rather than have overly complex skills that take an excessive amount of brain matter to understand, players will learn less complicated skills that they will be encouraged to test out in any situation they can think of. What happens if you use this skill while jumping, or that one while surrounded by monsters? Who knows? Give it a whirl and find out!"

I reeeeeaaaalllly hope this doesnt turn out with skill descriptions like City of Heroes. 'Skill deals moderate damage to foes.' wtf does that mean, what's the range? how much damage does it deal? does this ignore armor? is it PBAoE or PAoE? I dunno! I really like the way GW1 does its skills--that being, deal 126 damage to target foe and all nearby foes. I like the fact that everything you can do with skills in GW1 is perfectly mathematical. They tell you exactly how much damage a skill does, its AoE range is defined in exact areas, The ammount of armor a foe has is a solid numerical value and can directly affect how much damage a foe takes. I want to know all about the skill before I use it. I don't want to see "Moderate damage" skills, I want to see "deal 91 damage". Cold. Hard. Numbers.

3. This isn't a concern so much as it is a question. I may just be wierd, but my GW character is based off of a roleplay character who is a werewolf. Naturally, I want to be a Norn more than anything! Maybe they arent werewolves, but the were-animal can change through generations so it is perfectly normal for a werewolf's descendent (GW2 descendent of my GW1 character) to be a were-bear. So anyway, I want to be a Norn, but I want to stay a Necromancer. I may just be underinformed, but does anyone know or wish to speculate on if each of the 5 races will have access to all professions, like is it possible to be a Norn Necromancer? or are all the Norns the warrior type melee professions, and if I want necromancer (or the GW2 equivolent) will I be constrained to whatever race has necromancers? I'm not sure about this, but as far as weve seen, the 2 races we have seen in game so far (humans and Charr) have all professions available to them. So will it be like that with all the races? Basically, my base question is can I be a Norn Necromancer?

Last edited by shadowshear; Mar 27, 2007 at 08:32 PM // 20:32.. Reason: formatting
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Old Mar 27, 2007, 08:41 PM // 20:41   #1866
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Originally Posted by Bysheon
I've said some of this before and here I go again. My general two cents about the sequel thing. In my opinion, for what I've heard, GW2 sounds like it might be a great game, but I certainly will not even consider buying the game unless I can transfer my chars and gears. And since Anet doesn't seem to wanna do that (they use technical difficulties as an excuse), I'm not gonna buy it, simple as that. And the risk that Anet a couple of years after the release of GW 2 will release GW3 (and then again with no transfer possibility) I'm not even gonna address, other than it's an obvious risk, making me even less willing to try GW2, even if I would view the GW2 as a completely new game that has nothing to do with the original game (which I won't, for obvious reasons). Actually it's a slap in the face from the devs not enabling that transfer. If Anet seriously doesn't have the decency to do that - that should be where you start when you're planing a sequel to an rpg - at least they should have the self respect to be honest about their priorities. Of course it can be done, but they simply don’t think it's worth the effort. The fact that the sequel takes place 100 years later is a quite obvious hint that Anet never intended to allow transfer from the original game in the first place, but it's of course still fixable. They count on getting fresh, new players for the sequel, far more than the amount of players they think they risk loosing from the oldies when the fat lady sings. But they've underestimated that risk, I'll tell you that. Even if some of the angry will come around – and they will, of course -, many more than Anet think will simply quit the game. In fact, not so few have already quit the game due to the announcement on GW2 (mostly because the no transfer issue). Not to mention the shadow this cast on Anet in the long run. Yes, in the long run, do Anet know that concept? People are bitter, rightliously. I'm not even gonna bother making arguments. I know how it works, Anet know it to. I've just been playing this game for a year now, meaning I'm just getting started. Everybody knows that when you start playing a game like this you go in with the hope and intent that you are going to play it for a long time (and I don't mean a couple of years, that's only a long time when you're 12 years old), and if the game is good enough that feeling only gets stronger the longer you play and the more you get into the game, your online friends and maybe most of all - your chars, wich for me and many with me is very central in rpg's. To say - like some people do in different forums - "Stop wining, you've had fun for your money, haven't you? You take this to seriously. Are you a conservative fart that just doesn’t like new things? You know that GW2 will take place 100 years after the original and you wouldn't wanna play a senile char in a wheel-chair anyway, would you? This is how these games work bla bla" isn’t even trying to make half descent arguments regarding what I and many with me thinks, it’s just lame drivel. Spare me those silly remarks, try to show some god damn dignity and integrity and to see the bigger picture here. The 100 years later story thing is no problem at all, not even with very limited imagination and with minimal creative effort, if you want to fix it. And the fact that this kind of games often end like this doesn't make it ok, far from it. And yes, Guild Wars servers will be up even after the release of the sequel as it seems, but I think it's clear that Anet then would rather see us stop playing the old game and happily embrace the future, stay positive, relax and enjoy the anal penetration. I don't think so. I will continue to enjoy Guild Wars, and if the day comes that I decide to start playing another MMORPG it will definitely not be GW2 (for my above mentioned reasons, unless meaningful transfer is enabled). Vanguard: Saga of heroes looks pretty damn cool...


And as a said above, I think Guild Wars 2 itself sounds like it could actually be a really great game, but that’s not my point. Not even by far…

As Ninjutsu Honor Code put it: So basicly Anet: No character transfer, no buying gw2.
Here is a short list for what we'll get if Chars are transferable:

-Names
-armors/weapons/items/pets
-titles/quests/missions completed
-face,hair, skin color & size model
-level (level 20 I guess)
-Gold/money
-feel free to add more to, but i'll start with just these

Names:
Ok, names have nothing to do with the game play. To me and to most people, it does not really matter if it is transferable or not. I know I don't and can not speak for everyone out there, but transferring the char's name should be the last thing we worry about.

armors/weapons/items/pets:
Very possible to transfer with HoM.

titles/quests/missions completed:
as we all know by now, Titles are transferable by using the HoM. It is very easy to do the same thing with quests and mission, but once again, not much to do with gameplay.

face,hair, skin color & size model:
So basically the appearance of your GW1 char. So what if this is not transferable?! Just make a new one thats looks like it.

level:
As we all know that GW1 is not a level based game. It is a skill based game. To get to lvl 20 is not that hard to do, so why make it transferable?

Gold/money:
Ok, it would kind of make sense for GW2 char to be able to use the money from the GW1 char, I think of it like a grandparents' family will. This is completely possible and easy to do with the HoM.

So to sum it up: Why does it matter if your Char is transferable or not? Are you only doing it for just the name? Or is it for the 20 levels that you can probably accomplish in a month and half?

Char transfer is pointless. and should not stop anyone from playing GW2

I respectfully disagreed with your thoughts on char transferability, but in no way was I bashing your post.

Last edited by Lepht; Mar 27, 2007 at 09:18 PM // 21:18..
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Old Mar 27, 2007, 08:46 PM // 20:46   #1867
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Ive played GW since the E3E beta. I loved it, particularly loved the design concepts, and played it alot. Even became addicted to it, because of the escapism it offered me from deppression and painful, chronic illness. I got over that, I swore off GW, leaving the Guild I founded in charge of one of its Officers.

That said, I still like GW, but it is nothing near what it was in the beta. Power creeping, and compromises due to too-short developement cycles played a serious part in the fall of GW. That, and when build combinations that were, while not necessarily over powered, leagues more effective then similar strategies became common place.

This announcement has the *very* unanticipated effect of making me consider continuing to buy and play GW.

A WoW vs GW2 comparison is wrong. Changes from what GW is doesnt mean that it is going towards WoW, it just means its going away from what GW is. And what GW is couldnt have lasted much longer.

There was little to do with your character (of substenance) after you got a level 20 character with all the Defender of ____ titles other then PVP. PVP itself was a grind for unlocks, and thoroughly homogenized. PVE suffers from the same condition - just TRY forming a non ranger intensive group for Urgoz or Tombs.

There are very, very many ways to make a game. What you like about a low level cap might be preserved in a system without a level cap! Anyone who has studied game design, or spent much time on 'home brewed' games like MUDs and ones with simple GUIs knows that the big, well known games of each genre are (primarily) all uninspired cliches (it was the hope that GW wasnt that which drove me to it in the first place).

Yes, this includes WoW. WoW is a great game, I play it (to keep in touch with out of state IRL friends), but its game play is by no means ground breaking. It does, however, have more newbie quests the GW has quests. And leagues more content, that is enjoyable by players of ALL levels. (massive areas are reserved to leveling characters, with quests and challanges abound)

I know too little to say this or that, but I do know that there is one thing that is almost always neglected that would make the game so very much more diverse and enjoyable. I am talking about foes with variable skill sets and tactics. Farming, even in high level areas like Urgoz, DoA, and UW etc works because you know what you are going to face.

The Dying Nightmares pop in the same place, and they never use Shatter Enchantment. Shiroken Assassins never use Iron Palm + Lift Enchantment. Griffons never... did much of anything of consequence.

Please, please for the love of god, vary the monsters. Keep the players guessing. Whatever else you decide to do, keep the skillbar, but remove 2nd classes, bring back grinding but drop reconnects... just make the monsters unpredictable, and youll have made me smile.

Oh, and, two more things... youll probably need a gold sink of some kind, and an auction house can help accomplish this. I wont go in depth about how WoW's AH works, but suffice to say itd be a VERY effective gold sink, and one that is universally loved. Please keep this in mind as you continue to develop your product.

... and, please, make GW2 more secure. You cant keep botters and cheaters out, its impossible (just look at the failed lengths WoW has gone to), but put forth more of an effort. I should not be able to just look directly into GW's memory and fiddle with it however I want without consequence. I should not be able to write au3 bots in 15 minutes that grind hundreds of platinum for me without consequence.

Be bold, Arena Net. Do not compromise, and do not rush release. Give us something inspired.

For those of you who are interested, some *stunning* official GW artwork is on conceptart.org (including things unlike anything youve ever seen in game!)
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Old Mar 27, 2007, 09:53 PM // 21:53   #1868
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Quote:
Originally Posted by ubermancer

Please, please for the love of god, vary the monsters. Keep the players guessing. Whatever else you decide to do, keep the skillbar, but remove 2nd classes, bring back grinding but drop reconnects... just make the monsters unpredictable, and youll have made me smile.

Be bold, Arena Net. Do not compromise, and do not rush release. Give us something inspired.

For those of you who are interested, some *stunning* official GW artwork is on conceptart.org (including things unlike anything youve ever seen in game!)
Great post! Love the suggestions.

Went to conceptart.org, where are the GW pics?
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Old Mar 27, 2007, 10:29 PM // 22:29   #1869
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I really wonder what direction a limitless level cap would wind up being. I think the bonuses for gaining a level would drop, then become practically nil. Getting to level 30, for example, would allow you to have a ton of HP, Energy, and power in level 30 dungeons. However, level 20 dungeons would effectively reduce you to a level 20 with tons of bragging rights, kind of like the exemplar system in CoH.
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Old Mar 27, 2007, 10:31 PM // 22:31   #1870
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I personally use the QWED keys hold mouse and hold down the right mouse button to swing the camera.
Quote:
As I approach the 3,500 hour mark with my main character alone, I can't help but think that if there is to be no character transfer, I have very little intrest in GW2. Very, very disapointed in this aspect. Is it just me? Anyone feel the same? Perhaps a petition for character transfer is in order.
If the game is set 100 years after Eye of the North, why should a character transfer be in order? I think that A-Net are moving in the right direction, giving players new to GW a chance to catch up on older, more experienced players. As for all the posts about GW1 being unique and GW2 ruining what we all loved, I simply don't believe that is the case - if you read the article the A-Net team are trying to do things to GW2 that they never had the oppertunity to do with GW1. These changes surely are for the better, I personally look forward to seeing just what they have to offer but as with all MMORPGs there will always be a love/hate relationship - there is no 'best' game or ever will be; learn to live with it meanwhile happy gaming,

Sam
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Old Mar 27, 2007, 10:40 PM // 22:40   #1871
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Quote:
Originally Posted by Mordakai
Hmm, like Everquest, right?

Name one MMORPG that lets you transfer Characters to a sequal (not Exspansion, but sequal).

Plus, since GW2 is changing Mechanics, I don't even think transferring a Character, stats and all, is even feasable. Your loss, though.
the difference with everquest is that they are still releasing expansions and other new content for everquest1, two and a half years after everquest2 was released. THAT is truly supporting the old game. And if anet continued to release guildwars1 expansions after guildwars2 is out, there would be a lot less stink here. You see when the game you play is still fully supported, there is no reason to transfer to a new game. But when guildwars1 stops getting new content and instead all the new content is in guildwars2, its only natural for people to want to transfer tehir characters.

However as I have said before, I don't want transfers now. I'm fine with starting fresh, as long as it is equal footing for everyone, not "well you can take your maxxed out Obsidian Armor into the game... but you, the one who instead spent his time learning all the different professions as much as possible.... you get nada." Once again, the only things that should be transferred are permanent status items, with absolutely no monetary or physical value to them in guildwars2 (customized and 10ar/10damage, just like christmas items), and of course that also includes customized mini-pets and gold cape trim.
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Old Mar 27, 2007, 10:46 PM // 22:46   #1872
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Quote:
Originally Posted by Lepht
Gold/money:
Ok, it would kind of make sense for GW2 char to be able to use the money from the GW1 char, I think of it like a grandparents' family will. This is completely possible and easy to do with the HoM.
Let's just go with the assumption that they've changed currency in 100 years, mm'k?
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Old Mar 27, 2007, 10:50 PM // 22:50   #1873
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Quote:
Originally Posted by Alaris
Yes, yes. New classes didn't have to go though. As for not requiring old campaigns, I just said that it could be done, not that they should do it.
yeah, good point. They should have added a berserker and druid class for northern tyria, since prophecies only has the core classes... berserker and druid to go with charr/norn and silvari. and maybe a technological class (the equivalent of EQOA's Alchemist class, I suppose, or more of an engineer thing) to go with the asura...
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Old Mar 27, 2007, 11:04 PM // 23:04   #1874
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[QUOTE]
Quote:
Originally Posted by Miral
the difference with everquest is that they are still releasing expansions and other new content for everquest1, two and a half years after everquest2 was released. THAT is truly supporting the old game. And if anet continued to release guildwars1 expansions after guildwars2 is out, there would be a lot less stink here.
and they are still getting their 15/month from each player to do it with.

so Anet should put out full chapters for free to support GW1?

Quote:
I'm fine with starting fresh, as long as it is equal footing for everyone, not "well you can take your maxxed out Obsidian Armor into the game... but you, the one who instead spent his time learning all the different professions as much as possible.... you get nada."
that level 20 armor if it can go over is reduced to starting area equipment and couldnt be sold anyway as it is customized.

and all the perfect million gold weapons are now worthless low level weapons in GW2.

JEFF STRAIN confirmed in an interview that the low level cap is gone and not simply a cosmetic change.

from the interview

Quote:
Arena Net, it seems, is trying to tackle many of the biggest drawbacks most current massively multiplayer online games face. Chief among them is level capping. Why, once you top out, should you stick around in a game?
Guild Wars 2 is trying to deal with that issue by using a system with a high level cap once that could be set to 100 or even boundless.
"So there is not a level 20 cap," Strain said. "Either it will be a high level like 100 or unbounded, we haven't decided."
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Old Mar 27, 2007, 11:23 PM // 23:23   #1875
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Quote:
Originally Posted by Lepht
Here is a short list for what we'll get if Chars are transferable:

-Names
-armors/weapons/items/pets
-titles/quests/missions completed
-face,hair, skin color & size model
-level (level 20 I guess)
-Gold/money
-feel free to add more to, but i'll start with just these

Names:
Ok, names have nothing to do with the game play. To me and to most people, it does not really matter if it is transferable or not. I know I don't and can not speak for everyone out there, but transferring the char's name should be the last thing we worry about.

armors/weapons/items/pets:
Very possible to transfer with HoM.

titles/quests/missions completed:
as we all know by now, Titles are transferable by using the HoM. It is very easy to do the same thing with quests and mission, but once again, not much to do with gameplay.

face,hair, skin color & size model:
So basically the appearance of your GW1 char. So what if this is not transferable?! Just make a new one thats looks like it.

level:
As we all know that GW1 is not a level based game. It is a skill based game. To get to lvl 20 is not that hard to do, so why make it transferable?

Gold/money:
Ok, it would kind of make sense for GW2 char to be able to use the money from the GW1 char, I think of it like a grandparents' family will. This is completely possible and easy to do with the HoM.

So to sum it up: Why does it matter if your Char is transferable or not? Are you only doing it for just the name? Or is it for the 20 levels that you can probably accomplish in a month and half?

Char transfer is pointless. and should not stop anyone from playing GW2

I respectfully disagreed with your thoughts on char transferability, but in no way was I bashing your post.
That to me is already, "your character" and is why I changed my own vote on my own poll about it. What more do you want? GW wasn't about skill points and exp. No titles were for having 1000+ skill points or 1E15 exp. And what good will a lv 20's exp do in a 100+ world anyways? Armor and weapons was what was important to me. Like you invest in your home, you invest in your armor weapons and possibly an expensive minipet. In essence you ARE brining your character to GW2. All you lose is your experience and skill points.

Im liking the no description skills. Many more possibilities, its like adding the Z axis to the skill bar too.
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Old Mar 27, 2007, 11:50 PM // 23:50   #1876
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[quote]Please, please for the love of god, vary the monsters. Keep the players guessing. Whatever else you decide to do, keep the skillbar, but remove 2nd classes, bring back grinding but drop reconnects... just make the monsters unpredictable, and youll have made me smile.
[quote]

I totally agree with everything you're saying except this little bit. Drop reconnects? Why on earth would they drop reconnects? What is the reason? And I also don't agree with the dropping secondaries part. Again, why do that? To limit classes to only do one boring job? I understand that's pretty much how it is now (Necros MM in PvE, warriors tank, etc) but taking out the secondaries removes even more variety and simplicity to PvP and PvE. Not so sure I agree with the grinding part either.

Other than that, good post.
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Old Mar 27, 2007, 11:56 PM // 23:56   #1877
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Why are you people so hung up on being able to transfer your gold over to GW2? You'll be able to play in a completely new and most likely improved game and all you care about is gold? I bet the first thing these people do is try to find a way to farm. I'll never understand why people are so hung up on virtual riches. Is it some ego thing?
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Old Mar 28, 2007, 12:02 AM // 00:02   #1878
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Quote:
Originally Posted by Loviatar
JEFF STRAIN confirmed in an interview that the low level cap is gone and not simply a cosmetic change.

from the interview
Quote:
Arena Net, it seems, is trying to tackle many of the biggest drawbacks most current massively multiplayer online games face. Chief among them is level capping. Why, once you top out, should you stick around in a game?
Guild Wars 2 is trying to deal with that issue by using a system with a high level cap once that could be set to 100 or even boundless.
"So there is not a level 20 cap," Strain said. "Either it will be a high level like 100 or unbounded, we haven't decided."
Sorry, but there is absolutely nothing in that quote that says "Every level will give you an advantage over someone that is a lower level than you." I've seen this argument time and time again, however for all we know, levels higher than 20 in GW2 will give no further benefits than the GW1 equivalent of a skill point. People that want to pointlessly grind can go nuts, for the rest of us, we can stop at the level where tangible benefits (like attribute points and health) end.
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Old Mar 28, 2007, 12:06 AM // 00:06   #1879
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Quote:
Originally Posted by Shawn The Divine
Sorry, but there is absolutely nothing in that quote that says "Every level will give you an advantage over someone that is a lower level than you." I've seen this argument time and time again, however for all we know, levels higher than 20 in GW2 will give no further benefits than the GW1 equivalent of a skill point. People that want to pointlessly grind can go nuts, for the rest of us, we can stop at the level where tangible benefits (like attribute points and health) end.
If we don't require levels,explain to me as to why a "Apprentice/Sidekick" system is being brought into the game to increase the speed at which one levels.

I mean,if levels don't matter,whats the use of such a mechanic?
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Old Mar 28, 2007, 12:06 AM // 00:06   #1880
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Quote:
Originally Posted by Shawn The Divine
Sorry, but there is absolutely nothing in that quote that says "Every level will give you an advantage over someone that is a lower level than you." I've seen this argument time and time again, however for all we know, levels higher than 20 in GW2 will give no further benefits than the GW1 equivalent of a skill point. People that want to pointlessly grind can go nuts, for the rest of us, we can stop at the level where tangible benefits (like attribute points and health) end.
Well if that quote isnt proof enough for you then go look at the article mentioning the sidekick system. The sidekick system lets you bring someone who is 10 levels or below you up to your level. If levels gave no benefit then why would we need the sidekick system at all? It's obvious that these levels have benefits that we would need a system to bridge the level gaps.

EDIT: Damnit. Theus beat me to it.
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